Bibliografia
[1] LINDENMAYER, Aristid. Mathematical Models for Cellular Interaction in Development, Parts I and II. Journal of Theoretical Biology, 18:280-315. 1968
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[2] PRUSINKIEWICZ, Przemyslaw. Self-similarity in plants: Integrating mathematical and biological perspectives. In NOVAK, M. (Ed.): Thinking in Patterns. Fractals and Related Phenomena in Nature. World Scientific, Singapore, pgs. 103-118. 2004
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[3] PRUSINKIEWICZ, Przemyslaw e LINDENMAYER, Aristid. The Algorithmic Beauty of Plants. Springer-Verlag, 1990
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[4] PRUSINKIEWICZ, Przemyslaw. Modeling plant growth and development. In Current
Opinion in Plant Biology 7 (1), pags. 79-83. 2004
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[5] VELHA, Pedro Luiz Eira e FABRIS, Antonio Elias. A Global Signal Propagation Technique for the Modeling of Plants. Journal of WSCG, Vol. 11, No. 1. 2003
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[6] PRUSINKIEWICZ, Przemyslaw. Art and science for life: designing and growing virtual plants with L-systems. In DAVIDSON, C., e FERNANDEZ, T. (Eds.): Nursery Crops: Development, Evaluation, Production and Use: Proceedings of the XXVI International Horticultural Congress. Acta Horticulturae 630, pgs. 15-28. 2004
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[7] FEDERL, Pavol, e PRUSINKIEWICZ, Przemyslaw. Solving differential equations in developmental models of multicelular structures expressed using L-systems. In BUBAK, M., ALBADA, G. van, SLOOT, P. e DONGARRA, J. (Eds.): Proceedings of Computational Science. ICCS 2004 , Part II, Lecture Notes in Computer Science 3037, Springer, Berlin, pgs. 65-72. 2004
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[8] PRUSINKIEWICZ, Przemyslaw, MUENDERMANN, Lars, KARWOWSKI, Radoslaw e LANE, Brendan. The use of positional information in the modeling of plants. Proceedings of SIGGRAPH 2001, pgs. 289-300. 2001
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[9] MECH, Radomír. CPFG Version 4.0 User's Manual
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Na Internet
- CGCAP - Site do Grupo de Computação Gráfica e Geometria Computacional Aplicada do IME, dentro do qual foi desenvolvido o LSLab
- LSLab - O primeiro software a implementar o modelo de propagação de sinais globais em plantas
- Algorithmic Botany - Site que reúne vários papers e informações sobre modelagem e simulação de plantas em computação, onde a maioria das fontes bibliográficas deste projeto foi obtida
- Jumping Into JOGL - Artigo sobre o JOGL, binding que permite usar os recursos do OpenGL na linguagem Java